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This article compiles some of the most relevant VR training and VR education statistics.
Table of contents
Market Statistics - VR Training and Education
Overview of VR training and VR education market statistics.VR Education improves most learning metrics
Research shows that every single learning metric that has been tested has improved with the use of VR
The reasons behind better outcomes
This section outlines the statistics behind why the learning outcomes are improved.
The bottom line - VR training is very cost-efficient.
This section explores the financial aspects and cost-efficiency metrics.
Conclusion
Here we offer a short summary and conclusion.
Key Takeaways
The VR education market is projected to grow 6x, reaching $28.70 billion by 2030.
VR training improves learning outcomes, with a 76% increase in effectiveness compared to traditional methods.
Training time reductions of up to 75% have been observed across various industries, saving significant resources.
VR enhances retention rates, with employees retaining up to 80% of knowledge even after a year.
Industries like healthcare, aviation, mining, and many more are seeing transformative results from VR implementation.
Introduction
VR training and VR education have long been some of the most popular use cases in industrial VR applications. Whether training “hard” skills such as aircraft assembly within manufacturing or “soft skills such as training retailers how to communicate effectively, VR has proven to be a valuable resource for over 75% of Fortune 500 companies who use VR for training and education.
As one of the world's leading VR experience providers and VR consultants, we compiled a lot of research internally to better understand the industry. This research helped us create the world's first comprehensive VR education platform with Kois Center VR.
In this article, we have compiled what we believe are some of the most useful statistics that we had gathered over the years. If you wish to know more about any of these or want to chat about the VR industry, feel free to contact us!
Market Statistics - VR Training and Education
VR Education market size - 6x in 7 years.
Let’s start with the broadest statistic, the size of the VR education market itself. The Virtual reality education market is expected to undergo a substantial expansion, with its global market size forecasted to increase from $4.40 billion in 2023 to reach $28.70 billion by 2030. It is projected to grow at a Compound Annual Growth Rate (CAGR) of 30.7% over the forecast period. The largest segment of the VR Education market is industrial and corporate training. (Fortune Business Insights)
Demand for AR and VR in training recorded a y-o-y growth of 40.3% in 2022.
The global VR Training market reached USD 9,087.2 Billion in 2023, which represents a 40.3% increase in 2022. The growth has continued in 2023 and 2024.
VR Training market poised to reach almost $300 billion by 2033.
According to Future Market Insights, the VR training market is set to reach 298 billion USD by 2033. Growing at a CAGR of 41.8%
VR Education improves most learning metrics
A multitude of academic studies has consistently shown that virtual reality education (and VR training specifically) are by far the most effective learning tool we have at our disposal.
This has been firmly demonstrated through research on memory retention, skills improvements, confidence in applying what they have learned and any other educational metric that was researched.
This also applies more broadly to XR training, which would include VR training as well as AR training and Mixed Reality training.
The ability for VR Training and VR Education to improve learning outcomes, while in the majority of situations being more cost-effective is impressive. Below you can see just some of the figures clearly outlining this.
VR significantly decreases training time
Research conducted on a quick service restaurant Olivia bistro showed that training times dropped from 30-40 hours to 3-6 hours after implementing VR training, representing a 6,5x time reduction in VR training compared to traditional in-person training! (Olivia Bistro).
The reduction in training time varies depending on the task being learned, as each industry has specific education needs, so the experiences need to be tailored to that industry.
Out of all the research, time improvements are present in all of the industries, the lowest we found was a 10% efficiency gain, while the highest was Delta Airlines efficiency gain of 5,000%.
VR improves learning effectiveness
With VR education, we are reimagining the way we learn. VR training has been found to drive a remarkable 76% increase in learning effectiveness compared to traditional methods. Employees can be trained four times faster in VR courses than in classrooms, which is nothing short of a revolutionary change in how we view education. (Finances Online)
In another study conducted in the University of Maryland, the majority of the research participants in the study said the immersive "presence" while using VR allowed them to focus better. This was reflected in the research results: 40 percent of the participants scored at least 10 percent higher in recall ability using VR over the desktop display. (University of Maryland)
Virtual Reality leads to better educational outcomes
A very comprehensive PwC study found that immersion in a VR experience tends to yield more profound training results, making learning more effective and impactful. (PwC)
For Example, Iowa State University has recorded that students who utilized VR training for welding achieved outstanding results, with 100% of them performing better on welding tests compared to students who received traditional training methods.
Employee performance improved by 40%.
Another PwC study found that VR training improves employee performance by 40%. This is very significant since a lot of academic studies focus on specific learning outcomes, while this study directly measured work output in real situations. (Source: PwC).
VR has the ability to improve soft skills.
VR is one of the rare technologies that can effectively teach soft skills. VirtualSpeech found that 95% of participants who practiced in VR said it helped them prepare better for real-world situations in the workplace, such as sales pitches and negotiations. (VirtualSpeech)
Employees demand more VR courses once introduced to it
As they rolled out VR education modules across their organization, the microprocessor manufacturer Intel stated that 94% of trainees asked for more VR-based courses to be availed. (Dedicated Computing, Intel)
In another study, retail associates trained with VR reported 30% higher employee satisfaction (Accenture). Additionally, in a Deloitte study, 96% of participants had a positive or very positive view of VR for learning (Deloitte).
Retention rate significantly boosted through VR training
Employees usually forget 70% of what they learned via traditional training within a day and about 90% within a month. In contrast, VR training can help employees retain up to 80% of the information even after a year. (Source: Accenture & PwC).
In another study, retail associates trained with VR showed a 10-15% increase in retention compared to those trained with traditional methods (Source: Accenture).
In another study showcasing better retention, Indiana’s Department of Child Services used VR training and recorded a 31% increase in retention rates (MIT).
All of these show a very concrete improvement in retention can be achieved through VR education.
Fewer mistakes and injuries
The introduction of VR safety training in the mining industry has resulted in a remarkable 43% reduction in lost time due to injuries. This demonstrates the significant impact of VR in enhancing safety measures in mining operations. (Minesafe International Conference)
The medical field is also embracing VR training. Surgeons trained using VR make 40% fewer mistakes than their conventionally trained peers, demonstrating its potential for precision and safety in healthcare. (Finances Online)
The reasons behind better outcomes
From the section above, it should be very clear to everyone that educational outcomes will be significantly improved if Virtual Reality is utilized within an educational context.
In this section, we will try and dive more deeply into the particular reasons that drive this increased improvement in performance. The reasons vary from being able to more confidently apply your learnings, feeling more comfortable to apply it in real situations, as well as a higher emotional involvement with the content you are learning about. Let’s dive into the reasons why.
More confidence in applying what you learned
One of the biggest hurdles for corporate and industrial learning is that once educated, a lot of people are not confident enough to apply what they learned in real-life situations. Learners who undergo VR training demonstrate up to a 275% increase in confidence to apply what they’ve learned, surpassing classroom and e-learning by 40% and 35%, respectively. This underscores VR’s effectiveness in reinforcing knowledge. (PwC)
This was also very apparent in a project which Bank of America has conducted where they recorded that 97% of employees felt confident in applying VR-learned knowledge (Bank of America & ArborXR).
Higher level of emotional connection to the content
People using VR to learn report feeling 3.75x more emotionally connected to the training content than those in traditional classrooms and 2.3 times more connected than e-learners. This emotional connection can lead to better retention and application of knowledge. (PwC)
Comfort during VR Education
VR training results in 90% of participants feeling more comfortable during the training, thanks to a VR enabling more safe and supportive environments to make mistakes in. (Deloitte).
Less distraction, more focus!
In a VR training environment, distractions are significantly reduced. The immersion that VR offers, captures their full attention with no room for multitasking. As a result, VR-trained employees are up to 4x more focused during training compared to their e-learning counterparts and 1.5 times more focused than classroom learners. Enhanced focus contributes to better learning outcomes. (PwC)
Industry Examples of VR Training Effectiveness
There are a variety of statistics outlining the increased results achieved through the use of Virtual Reality for training and education purposes in a variety of industries.
We have outlined just some of them, feeling these were some of the most relevant examples. Also, since this text is already large enough, we did not want to repeat some results that were too similar to the studies and research we already outlined above.
Over 75% of Fortune 500 companies use VR for training and/or education, so the companies below are just a small sample, however, through their case studies, you are able to see how some of their VR education activities brought about significant performance increases.
Boeing cut training time by 75% with VR education
Boeing used VR to help with a variety of training and education tasks, from wiring to assembly and many more specialized manufacturing tasks. The company found that by using VR education and providing their employees with VR training, they decreased their training time by 75% per person. (Light Reading, Boeing)
Airbus cut maintenance time by 25%
Airbus has been very pleased with their implementation of VR technology, as the time it took for learners to perform maintenance was 25% faster than the traditional CATIA and DMU methods. This is on top of the major portability and logistics improvements they have reported. (Airbus)
Delta Air Lines’ increased training capacity:
Delta Airlines VR training boosted technician proficiency checks from 3 to 150 per day, which is a 5,000% increase. (Delta & ArborXR).
UPS reduced training time by 75%
UPS was one of the companies which saw some of the greatest cost reductions with the implementation of VR training, the implementation of VR education resulted in a reduction in training time by 75%, from 8 to 2 hours. Thus, resulting in millions of USD in savings. (UPS).
The bottom line - VR Training is very cost-efficient!
The final VR training and education statistics we will share are those concerning the cost-effectiveness of VR training. This is one of the most frequently discussed topics with clients.
VR training experiences (especially quality VR experiences) often require a higher upfront cost than traditional learning methods (such as online learning or in-person experiences).
However, there are 2 benefits that make VR a no-brainer in terms of education, which over the medium and long term make VR the most cost-effective learning method by far.
The first benefit is the reduction in training time. As discussed, this depends on a lot of factors, such as your current education process, the specific task at hand as well as the industry in which you operate in. However, amongst all the tasks studied, at least some time reduction has been noticed.
The average time reduction from all the experiences that we found and/or created was around 40%.
The second benefit is the fact that VR software is much more scalable than traditional training methods. For example, the second most effective learning method - in-person learning - almost always requires a person (lecturer), space and tools which all need to be used. This means that variable costs are much higher than with VR software, which, once produced, can be used without any additional costs an infinite number of times.
Once these two benefits are factored in, it is clear why VR is by far the most cost-effective option for the long-term. Below are some statistics which elaborate on this.
PwC cost analysis
VR training reaches cost parity with classroom learning at 375 learners. With 3,000 learners, VR training becomes 52% more cost-effective than classroom training. At 1,950 learners, VR training matches the cost of e-learning. These findings highlight the cost-efficiency of VR training, especially when implemented on a larger scale. (PwC)
Cost comparison with traditional methods
Traditional training costs $229.79 per person, while VR costs $327.78 per person, dropping to $115.43 over three years. This is because once you create a VR training module, you can use it repeatedly for thousands of trainees. (Strivr).
Conclusion
In summary, Virtual Reality (VR) training and education represent a groundbreaking shift in how industries and organizations approach learning and development. With over 75% of Fortune 500 companies adopting VR for training, its efficacy in improving learning outcomes and reducing costs is widely recognized. The VR education market is expanding at an unprecedented pace, with a projected sixfold growth over seven years and a Compound Annual Growth Rate (CAGR) of 30.7%. This growth reflects not only the increasing demand for immersive learning solutions but also the transformative results that VR consistently delivers across diverse sectors.
Key benefits of VR training include significantly reduced training times—up to 6.5x faster in some cases—enhanced learning effectiveness, and remarkable retention rates of up to 80% a year post-training. VR also excels in boosting confidence, focus, and emotional connection to content, factors that directly translate to improved real-world performance. Studies across industries, from healthcare to aviation, demonstrate the tangible advantages of VR, such as a 43% reduction in workplace injuries in mining and a 40% improvement in employee performance.
Beyond its superior learning metrics, VR is highly cost-effective over time. Despite higher initial investment costs, its scalability and ability to reduce training time make it the most economical solution in the long term, especially for organizations with large-scale training needs. Research indicates that VR training reaches cost parity with classroom methods at 375 learners and becomes 52% more cost-effective with 3,000 learners.
From enhancing technical skills in manufacturing to improving soft skills in corporate environments, VR is redefining education. Its ability to foster engagement, reduce errors, and create safe, immersive learning environments makes it an indispensable tool for modern training. As the technology continues to evolve, VR is set to become the cornerstone of innovative, efficient, and impactful education worldwide.
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