Augmented reality (AR) and virtual reality (VR) are technologies that can enhance the experience of visiting a museum. AR overlays digital information on the real world, while VR immerses the user in a simulated environment. Both technologies can offer interactive and engaging ways to learn about history, art, science, and culture. Here are some of the top use cases for AR and VR in museums.
Augmented Reality technology allows the users to view 3D and other objects superimposed on real world objects. The best example is the game Pokémon Go.
Virtual Reality relies on headsets such as the Meta Quest 2. If you wish to implement it in a museum, it is recommended that you reserve at least a 4x4m space for the user to walk through and interact with Virtual Objects.
The possibilities of bringing museum exhibits to life and truly immersing your visitors into the history, art and culture of what you are showing are endless. So, let's explore just some of the possibilities Augmented Reality and Virtual Reality offer to Museums.
360 virtual museum tours allow visitors to explore your museum in a immersive and interactive way, using VR headsets, desktop computers or mobile devices. You can create 360-degree videos, photos or panoramas of your museum spaces and artworks, and add voiceover descriptions, zoomable details, clickable links and other features to enhance the experience. 360 virtual museum tours can help you attract new visitors, increase engagement, generate revenue and promote your museum's brand. They can also be a valuable educational tool for schools and universities, as well as a way to preserve and document your museum's heritage. If you are interested in creating 360 virtual museum tours for your museum.
You can also re-create your museum in 3D which allows for surreal experiences such as exhibits coming to life in an interactive way as users interact with the elements. In full 3D, the options are truly limitless.
Out of all the use cases featured in this article, 360 virtual tours have been the most widely adopted so far. This is in part because they can be created to be accessible on any device from anywhere. Here are some examples of virtual tours that you can view.
The other option is to take photos and videos to create a virtual walkthrough of the museum, as many have done. Here are some examples of museums which have created 360 virtual tours:
- The Louvre Museum in Paris, France
- The Smithsonian National Museum of Natural History in Washington, DC, USA
- The Vatican Museums in Vatican City
AR can enhance the existing exhibits by adding digital layers of information, such as animations, videos, audio clips, or interactive quizzes. Visitors can use AR glasses or mobile devices to scan QR codes or markers on the exhibits and access the augmented content. Augmented exhibits can provide more context and details about the objects, stories, or themes of the museum and even "bring art to life" such as showing historical objects in their original state or having an artwork move and change as you scan.
AR Museum Exhibits are a powerful way to enhance the visitor experience and showcase the historical significance of your collections. By using augmented reality technology, you can create immersive and interactive displays that bring to life historical objects and contexts. AR Museum Exhibits can help you attract more visitors, increase engagement and retention, and foster a deeper appreciation for your cultural heritage.
AR Museum Exhibits can also offer educational benefits, such as providing additional information, narration, or quizzes to complement the physical exhibits. AR Museum Exhibits are easy to implement and customize, as you can use existing devices such as smartphones or tablets, or provide dedicated headsets or glasses.
You can also choose from various types of AR content, such as 3D models, animations, videos, or audio. AR Museum Exhibits are a cost-effective and innovative way to enhance your museum's offerings and stand out from the competition.
VR can create virtual exhibits that are not possible or feasible in the physical space of the museum. For example, VR can recreate historical scenes or environments that are related to the museum's collection, such as ancient civilizations, historical battles, or natural disasters. Visitors can use VR headsets to experience these scenarios first-hand and learn from them.
VR Museum Experiences are a powerful way to bring to life historical scenes and immerse visitors in different times and places. By using VR technology, museums can create realistic and interactive simulations of historical events, cultures, and environments that would otherwise be inaccessible or impractical to recreate. VR Museum Experiences can enhance the educational value and emotional impact of museum exhibits, as well as attract new audiences and increase visitor engagement.
VR Museum Experiences can also offer more flexibility and personalization for visitors, allowing them to choose their own pace, perspective, and level of interaction. VR Museum Experiences are not meant to replace traditional museum exhibits, but rather to complement and enrich them with new possibilities and perspectives.
In the video below, you can see how the Louvre used Virtual Reality to try and add another dimension to the Mona Lisa painting.
AR can also offer gamified experiences that can make learning more fun and interactive. Visitors can use AR glasses or mobile devices to play games that are based on the museum's content, such as scavenger hunts, trivia challenges, puzzles, or simulations. AR games can also encourage social interaction and collaboration among visitors.
For example, you could create n experience where users would be able to answer questions by scanning the exhibits and they could collect points for scanning various artworks and showcasing their knowledge. This could work really well for school tours or younger visitors.
You could also create meetups in metaverse spaces. Platforms such as Spatial.io allow users to visit the same digital space from Virtual Reality or their computer. You could place an artwork in the space and have visitors from all across the world discuss the artwork and its meaning.
Another great use case of this tool is to discuss new findings and breakthroughs in fields such as archaeology. Organizing these meetups would not only put you on a map as an innovative and exciting institution, but would also allow your brand to reach more people as studies have found that socializing in branded spaces is of incredible value when it comes to people feeling a connection to the brand.
Augmented and virtual reality (AR and VR) are technologies that can enhance the museum experience for visitors and staff alike. They can create immersive and interactive environments that showcase the museum's collections, stories, and values. In this article, we have discussed five ways to use AR and VR in museums:
- To provide context and information for exhibits
- To create personalized and adaptive tours
- To gamify learning and engagement
- To expand the museum's reach and accessibility
- To foster collaboration and creativity
These are not the only ways to use AR and VR in museums, but they are some of the most promising and innovative ones. By adopting these technologies, museums can offer more value to their visitors, increase their revenue and reputation, and stay ahead of the competition. AR and VR are not just trends or gimmicks; they are powerful tools that can transform the museum industry and culture.
We hope this article has inspired you to explore the possibilities of AR and VR in your museum. If you want to learn more about how to implement these technologies in your museum, contact us today. We are a team of experts in AR and VR development and design, and we can help you create amazing experiences for your visitors. Let's work together to make your museum a place where history, art, and technology come alive.